![]() ![]() New target bones help bones point in the right direction rather than having the need to consistently set angles. The elbow bending feature helps improve otherwise abnormal bending and squashing issues. ![]() ![]() The squash and stretch bone scaling enhancement allows bones to squash and stretch objects. Ideal uses for bone constraints include robotic arms or feet on characters that maintains constraints when the rest of the leg is moving. ![]() The independent angle constraint allows a bone to maintain its global angle similar to a camera crane and is not affected by inverse kinematics or its bone parents. The new bone constraints feature will include rigging options that will help set up characters that are more complex and powerful.
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